Guard impacts also make a return, but they’ve been accompanied by a new addition: Reversal Edges. Meanwhile, Critical Edges are your bread and butter super attacks, launching a big cinematic attack that looks bloody lovely. Soul Charges give you a significant buff during the fight, allowing you to deal more damage, even if your opponent is blocking, and unlocks new techniques depending on the character. Got to memorise those move lists with 100+ inputs.īeyond that, you have a few universal tools to help turn the tide in battle. It’s a control scheme that’s as simple and effective as it always has been, allowing new players to easily acquaint themselves with the game while hiding enough depth to cater for advanced players. It retains the standard 4 button layout that the previous games championed, with X controlling horizontal attacks, Y for vertical attacks, B to kick your opponent and A to block. The gameplay mixes old and new ideas, creating a system that feels familiar yet modernised in equal regard. We’d also say V, but this version builds on that game when it comes to gameplay. Though it might not reach the heady heights of Soulcalibur 2, and let’s be honest, very few games ever will, it’s certainly a damn sight better than more recent offerings. The case could be made that it’s the best 3D fighter of the current generation, but it’s definitely a return to form for the series. With 11 games in its 23 year history, VI included, the Soulcalibur series has been one of the linchpins of the entire fighting game genre, and Soulcalibur VI cements the franchise’s place amongst the greats. When Soulcalibur talks about itself as “A Tale of Souls And Swords, Eternally Retold”, it’s not kidding. Developer: Project Soul Publisher: Bandai Namco Platform(s): PC, PS4, XB1 Review copy provided
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