A lack of moderation has put users in danger in the past, whereas scams, which the game’s terms of service dismiss as victim-induced ‘user errors’, are as common as you’d expect in a virtual environment purposefully designed to be hyper-consumerist. Our Discord bot has been improved to automatically detect staff ranks & update when needed, we've also had to force account linking due to the Discord server growing constantly.Over the years, these veterans have witnessed their fair share of dark periods. Working on moving our staff team to Discord, in an attempt to do this we've made it so warnings, mutes, name changes, declines & events all automatically push to channels. You get 10 diamonds for every 2 days you login consecutively. Removed Hourly Diamonds, instead added rewards for consecutive logins. Improved Anti AFK to not unidle if the same message is used in the past 10 lines. Bronze VIP get 5 diamonds, Silver VIP get 10 diamonds, and Gold VIP get 15 diamonds per hour. Users now get 1 diamond per hour aslong as they are not AFK. On taking a group admins rights, their items will be ejected. On leaving a group as an admin, your items will be ejected. On leaving a group (as admin), you will be removed from the group (previously, you had to leave twice). If used by someone with furniture in the room, only their items are ejected. Improved :ejectall command, if used by a room owner, everything is ejected. On group deletion, items held by group members will be removed from the room and returned to their owner. On banning a user from a room, if they have rights their rights will be revoked. On rights removal, furniture (if any) held by the rights holder will be ejected. Room kicking via command or mod tool will no longer kick the room owner Managers can now sell anyroom, using the same command. You can now stand directly on a group gate. The doorbell no longer shows for staff, they're pushed through to the room instantly. Doorbell queue should now automatically update to each room right holder. Fixed an issue where users with rights / group rights couldn't accept / decline doorbell requests. Fixed an issue where users with rights / group rights wouldn't get doorbell notifications. Fixed an issue where users with rights / group rights would have to ring the doorbell to enter a room (but not actually ring it). Fixed a search issue on group members, marketplace and the navigator (the string would search for words containing the query, and not beginning with). Slight fix to Freeze tiles (50% of the time the interacting users wouldn't be reset, still partially buggy). Fixed the issue with rooms not loading on creation Fixed an issue with Room Bundles not stacking things properly Improved chase method for Move Furniture Towards and Away from user. Users can now use :eventrequests (no staff messages are shown). Improved the ickall command, roller bugs will no longer occur. 'Tile FX Provider' is now a functional furniture. When placed, a bots default rotation is now 4. When placed, bots will now go to the correct square in custom room maps (e.g, no longer drop below on higher up tiles). The client logout button now works as normal again. Fixed an issue where setting max users to 75 would revert to 50 via room settings. Implemented giving commands to specific users. Implemented AFK time tracking so we can use it with the leaderboards. Moved catalog purchase logging to a seperate table. Fixed an issue with Execute Stacks not being able to triggered by certain triggers. Fixed an issue with teleporters where you'd go to the hotel view if stood on a teleporter (or arrow). Changed the bot bubble from 34 to 2 on communication wired effect boxes.(edited) The delay on 'Show Message' wired effect now works. Constantly been working on rewriting/refactoring Plus and making it run nice, as we seem to be growing in users again. Rewrote the entire housekeeping - this now makes moderation so much easier & general hotel management a breeze, we've added almost everything to the housekeeping now (badges, badge texts, client external variables, texts, overrides, figuredata, furnidata, catalog editor, etc). Every single gamedata asset is now database held (figuredata, productdata, furnidata, variables, texts & overrides). Rewrote most of the CMS, functions a lot differently - both in terms of the backend & frontend code (inc. Users get a badge each day for logging in.Īlong side that, we've been working on a ton behind the scenes. I've probably missed a ton, but too much effort to through Git. Figure I'll update this thread, our Christmas stuff is now live (well, has been since 1st of December).
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